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[ Paquet source : love  ]

Paquet : love (11.3-1)

2D game development framework based on Lua and OpenGL

LÖVE was created to be a user-friendly engine in which simple (or complicated) games could be made without having extensive knowledge of system or graphics functions and without having to dedicate time towards developing the same engine features time and time again.

Developed with cross-platform implementation in mind, it utilizes the latest open source libraries to deliver a similar game experience, independent of operating system. By relying on the Lua scripting language for game-specific programming, it allows even the novice game creator to quickly and efficiently develop an idea into a fully working game.

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    GCC support library
    dep: libgcc-s1 (>= 3.4) [amd64]
    dep: libgcc-s1 (>= 3.5) [armhf]
  • dep: libluajit-5.1-2 (>= 2.0.4+dfsg)
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    shared libraries for mod music based on ModPlug
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    Ogg bitstream library
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    Software implementation of the OpenAL audio API (shared library)
  • dep: libsdl2-2.0-0 (>= 2.0.10)
    Simple DirectMedia Layer
  • dep: libstdc++6 (>= 5.2) [non ppc64el]
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    dep: libstdc++6 (>= 9) [ppc64el]
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Télécharger love

Télécharger pour toutes les architectures proposées
Architecture Taille du paquet Espace occupé une fois installé Fichiers
amd64 1 419,9 ko4509 ko [liste des fichiers]
arm64 1 292,7 ko4257 ko [liste des fichiers]
armhf 1 261,8 ko3069 ko [liste des fichiers]
ppc64el 1 599,9 ko5930 ko [liste des fichiers]