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Paquet : doomsday (1.15.8-5build1)

enhanced version of the legendary DOOM game

The purpose of the Doomsday Engine project is to create versions of DOOM, Heretic and Hexen that feel the same as the original games but are implemented using modern techniques such as 3D graphics and client/server networking. A lot of emphasis is placed on good-looking graphics.

Doomsday Engine (or deng for short) requires an IWAD to play. You can install your commercial IWADs using game-data-packager.

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  • dep: doomsday-common (<< 1.15.8-5build1.1~)
    enhanced version of the legendary DOOM game - common files
    dep: doomsday-common (>= 1.15.8-5build1)
  • dep: doomsday-data (<< 1.15.8-5build1.1~)
    enhanced version of the legendary DOOM game - data files
    dep: doomsday-data (>= 1.15.8-5build1)
  • dep: libc6 (>= 2.14) [amd64]
    GNU C Library: Shared libraries
    un paquet virtuel est également fourni par libc6-udeb
    dep: libc6 (>= 2.4) [i386]
  • dep: libgcc1 (>= 1:3.0) [amd64]
    GCC support library
    dep: libgcc1 (>= 1:4.2) [i386]
  • dep: libgl1-mesa-glx
    transitional dummy package
    ou libgl1
    Vendor neutral GL dispatch library -- legacy GL support
  • dep: libqt4-network (>= 4:4.6.1)
    Qt 4 network module
  • dep: libqt4-opengl (>= 4:4.7.0~beta1)
    Qt 4 OpenGL module
  • dep: libqtcore4 (>= 4:4.7.0~beta1)
    Qt 4 core module
  • dep: libqtgui4 (>= 4:4.7.0~beta1)
    Qt 4 GUI module
  • dep: libsdl2-2.0-0 (>= 2.0.7)
    Simple DirectMedia Layer
  • dep: libsdl2-mixer-2.0-0 (>= 2.0.2)
    Mixer library for Simple DirectMedia Layer 2, libraries
  • dep: libstdc++6 (>= 5.2)
    GNU Standard C++ Library v3

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Architecture Taille du paquet Espace occupé une fois installé Fichiers
amd64 1 357,8 ko4596 ko [liste des fichiers]
i386 1 461,3 ko4801 ko [liste des fichiers]