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Paquet : gamemode (1.5.1-0ubuntu3)

Optimise Linux system performance on demand

GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.

The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.

GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.

This package includes a program called '/usr/libexec/gamemode-simulate-game', which invokes gamemode, sleeps for 10 seconds and then exits. This allows you to test whether gamemode is working properly on your system, it will return gamemode's error message if something went wrong, otherwise it will exit with a 0 status.

Autres paquets associés à gamemode

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  • dep: init-system-helpers (>= 1.52)
    helper tools for all init systems
  • dep: libc6 (>= 2.27)
    GNU C Library: Shared libraries
    un paquet virtuel est également fourni par libc6-udeb
  • dep: libgamemode0
    Optimise Linux system performance on demand (libraries)
  • dep: libgamemodeauto0
    Automatically optimise Linux system performance on demand
  • dep: libsystemd0 (>= 243)
    systemd utility library

Télécharger gamemode

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Architecture Taille du paquet Espace occupé une fois installé Fichiers
amd64 60,0 ko226 ko [liste des fichiers]