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Package: libmeshoptimizer-dev (0.17+dfsg-1)

Mesh optimizing library for 3D object rendering - development headers

When a GPU renders triangle meshes, various stages of the GPU pipeline have to process vertex and index data. The efficiency of these stages depends on the data you feed to them; this library provides algorithms to help optimize meshes for these stages, as well as algorithms to reduce the mesh complexity and storage overhead.

This package provides the development headers for the library.

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