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Package: pd-boids (1.1.1-5)

Pd library for the "boids" flocking simulator algorithm

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs. Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at http://www.red3d.com/cwr/

Other Packages Related to pd-boids

  • depends
  • recommends
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  • dep: libc6 (>= 2.17) [arm64, ppc64el]
    GNU C Library: Shared libraries
    also a virtual package provided by libc6-udeb
    dep: libc6 (>= 2.4) [amd64, armhf]
  • dep: puredata
    realtime computer music and graphics system
    or pd
    virtual package provided by puredata-core
  • rec: gem
    Graphics Environment for Multimedia - Pure Data library
  • rec: pd-import
    virtual package provided by puredata-import
  • rec: pd-libdir
    provides support for the libdir library format for Pd

Download pd-boids

Download for all available architectures
Architecture Package Size Installed Size Files
amd64 17.9 kB142 kB [list of files]
arm64 17.8 kB130 kB [list of files]
armhf 16.4 kB116 kB [list of files]
ppc64el 19.8 kB222 kB [list of files]