パッケージ: gamemode (1.5.1-0ubuntu3.1)
gamemode に関するリンク
Trisquel の資源:
gamemode ソースパッケージをダウンロード:
- [gamemode_1.5.1-0ubuntu3.1.dsc]
- [gamemode_1.5.1.orig.tar.xz]
- [gamemode_1.5.1-0ubuntu3.1.debian.tar.xz]
メンテナ:
Original Maintainer:
- Jonathan Carter
外部の資源:
- ホームページ [github.com]
類似のパッケージ:
Optimise Linux system performance on demand
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.
GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.
This package includes a program called '/usr/libexec/gamemode-simulate-game', which invokes gamemode, sleeps for 10 seconds and then exits. This allows you to test whether gamemode is working properly on your system, it will return gamemode's error message if something went wrong, otherwise it will exit with a 0 status.
その他の gamemode 関連パッケージ
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- dep: init-system-helpers (>= 1.52)
- helper tools for all init systems
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- dep: libc6 (>= 2.27)
- GNU C Library: Shared libraries
以下のパッケージによって提供される仮想パッケージでもあります: libc6-udeb
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- dep: libgamemode0
- Optimise Linux system performance on demand (libraries)
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- dep: libgamemodeauto0
- Automatically optimise Linux system performance on demand
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- dep: libsystemd0 (>= 243)
- systemd utility library