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パッケージ: libgamemodeauto0 (1.5.1-0ubuntu3)

Automatically optimise Linux system performance on demand

GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.

The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.

GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.

This package provides the libgamemodeauto library.

その他の libgamemodeauto0 関連パッケージ

  • 依存
  • 推奨
  • 提案
  • dep: libc6 (>= 2.14)
    GNU C Library: Shared libraries
    以下のパッケージによって提供される仮想パッケージでもあります: libc6-udeb

libgamemodeauto0 のダウンロード

すべての利用可能アーキテクチャ向けのダウンロード
アーキテクチャ パッケージサイズ インストールサイズ ファイル
amd64 6.9 kB37 kB [ファイル一覧]