Pakket: libbullet-dev (3.06+dfsg-4build2)
Verwijzigingen voor libbullet-dev
Trisquel bronnen:
Het bronpakket bullet downloaden:
- [bullet_3.06+dfsg-4build2.dsc]
- [bullet_3.06+dfsg.orig.tar.xz]
- [bullet_3.06+dfsg-4build2.debian.tar.xz]
Beheerder:
Original Maintainers:
- Debian Games Team (Mailarchief)
- Dima Kogan
- Markus Koschany
Externe bronnen:
- Homepage [www.bulletphysics.org]
Vergelijkbare pakketten:
professional 3D Game Multiphysics Library -- development files
Bullet professional 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.
* Used by many movie and game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC, Android and iPhone. * Modular extendible C++ design with hot-swap of most components. * Discrete and continuous collision detection (CCD). * Swept collision queries. * Ray casting with custom collision filtering. * Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes. * Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures.
Multiphysics support including:
* Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket. * Support for constraint limits and motors. * Soft body support including cloth, rope and deformable. * Bullet is integrated into Blender. * Serialization of physics data in the cross-platform binary bullet file format.
This package contains development files for Bullet.
Andere aan libbullet-dev gerelateerde pakketten
|
|
|
-
- dep: libbullet3.06 (= 3.06+dfsg-4build2)
- professional 3D Game Multiphysics Library