Pakiet: libdraco-dev (1.5.2+dfsg-2)
Odnośniki dla libdraco-dev
Zasoby systemu Trisquel:
- Install using apturl
- Entry at directory.fsf.org
- Raporty o błędach
- Changelog
- Informacje nt. praw autorskich
Pobieranie pakietu źródłowego draco:
Opiekun:
Original Maintainer:
- Timo Röhling
Zasoby zewnętrzne:
- Strona internetowa [github.com]
Podobne pakiety:
Library for compressing 3D geometric meshes and point clouds (headers)
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Draco is designed and built for compression efficiency and speed. The code supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. With Draco, applications using 3D graphics can be significantly smaller without compromising visual fidelity. For users, this means apps can now be downloaded faster, 3D graphics in the browser can load quicker, and VR and AR scenes can now be transmitted with a fraction of the bandwidth and rendered quickly.
This package provides the development headers for the library.
Inne pakiety związane z libdraco-dev
|
|
|
-
- dep: libdraco4 (= 1.5.2+dfsg-2)
- Library for compressing 3D geometric meshes and point clouds
Pobieranie libdraco-dev
Architektura | Rozmiar pakietu | Rozmiar po instalacji | Pliki |
---|---|---|---|
arm64 | 977,2 KiB | 6909 KiB | [lista plików] |