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Paket: flare-engine (1.12-1)

game engine for single-player 2D action role-playing games

Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.

Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.

This package contains the game engine and you will need a game package (such as flare or polymorph) to play.

Andra paket besläktade med flare-engine

  • beror
  • rekommenderar
  • föreslår
  • dep: fonts-liberation
    Fonts with the same metrics as Times, Arial and Courier
  • dep: fonts-unifont
    TrueType version of GNU Unifont
  • dep: libc6 (>= 2.34)
    GNU C Library: Shared libraries
    också ett virtuellt paket som tillhandahålls av libc6-udeb
  • dep: libgcc-s1 (>= 3.5) [armhf]
    GCC support library
  • dep: libsdl2-2.0-0 (>= 2.0.12)
    Simple DirectMedia Layer
  • dep: libsdl2-image-2.0-0 (>= 2.0.2)
    Image loading library for Simple DirectMedia Layer 2, libraries
  • dep: libsdl2-mixer-2.0-0 (>= 2.0.2)
    Mixer library for Simple DirectMedia Layer 2, libraries
  • dep: libsdl2-ttf-2.0-0 (>= 2.0.14)
    TrueType Font library for Simple DirectMedia Layer 2, libraries
  • dep: libstdc++6 (>= 11)
    GNU Standard C++ Library v3
  • rec: flare-game (>= 1.12-1)
    fantasy single-player 2D action role-playing game

Hämta flare-engine

Hämtningar för alla tillgängliga arkitekturer
Arkitektur Paketstorlek Installerad storlek Filer
amd64 860,9 kbyte3373 kbyte [filförteckning]
arm64 858,2 kbyte3249 kbyte [filförteckning]
armhf 857,5 kbyte2908 kbyte [filförteckning]
ppc64el 1.024,2 kbyte3913 kbyte [filförteckning]