Skip to content
Sections
>> Trisquel >> 软件包 >> aramo >> libs >> libmojoshader0
aramo  ]
[ 源代码: mojoshader  ]

软件包: libmojoshader0 (0.0~hg1314+dfsg-1.1)

library to move calls to Direct3D shaders to OpenGL

MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms. The primary motivation is moving shaders to OpenGL languages on the fly. The developer deals with "profiles" that represent various target languages, such as GLSL or ARB_*_program.

This allows a developer to manage one set of shaders, presumably written in Direct3D HLSL, and use them across multiple rendering backends. This also means that the developer only has to worry about one (offline) compiler to manage program complexity, while MojoShader itself deals with the reduced complexity of the bytecode at runtime.

MojoShader provides both a simple API to convert bytecode to various profiles, and (optionally) basic glue to rendering APIs to abstract the management of the shaders at runtime.

其他与 libmojoshader0 有关的软件包

  • 依赖
  • 推荐
  • 建议
  • dep: libc6 (>= 2.29)
    GNU C Library: Shared libraries
    同时作为一个虚包由这些包填实: libc6-udeb

下载 libmojoshader0

下载可用于所有硬件架构的
硬件架构 软件包大小 安装后大小 文件
amd64 199.5 kB679 kB [文件列表]