套件: libopenshadinglanguage1.10 (1.10.9-thomas~bionic9+9.0trisquel1)
libopenshadinglanguage1.10 的相關超連結
Trisquel 的資源:
下載原始碼套件 openshadinglanguage:
- [openshadinglanguage_1.10.9-thomas~bionic9+9.0trisquel1.dsc]
- [openshadinglanguage_1.10.9-thomas~bionic9+9.0trisquel1.tar.gz]
維護者:
Original Maintainer:
- Thomas Schiex
外部的資源:
- 主頁 [github.com]
相似套件:
Small but rich language for programmable shading - runtime
Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.
OSL was developed by Sony Pictures Imageworks for use in its in-house renderer used for feature film animation and visual effects. The language specification was developed with input by other visual effects and animation studios who also wish to use it.
OSL is robust and production-proven, and was the exclusive shading system for big VFX films such as "Men in Black 3: and "The Amazing Spider-Man," animated features such as "Hotel Transylvania", and several other films currently in production.
This package includes shared libraries and runtime data for compiling/running OSL programs. Also includes example shader scripts.
其他與 libopenshadinglanguage1.10 有關的套件
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- dep: libboost-filesystem1.65.1
- filesystem operations (portable paths, iteration over directories, etc) in C++
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- dep: libboost-system1.65.1
- Operating system (e.g. diagnostics support) library
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- dep: libboost-thread1.65.1
- portable C++ multi-threading
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- dep: libboost-wave1.65.1
- C99/C++ preprocessor library
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- dep: libc6 (>= 2.27)
- GNU C Library: Shared libraries
同時作為一個虛擬套件由這些套件提供: libc6-udeb
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- dep: libgcc1 (>= 1:3.0) [amd64]
- GCC support library
- dep: libgcc1 (>= 1:4.2) [i386]
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- dep: libilmbase24 (>= 2.3.0)
- several utility libraries from ILM used by OpenEXR
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- dep: libopenimageio1.8
- Library for reading and writing images - runtime
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- dep: libstdc++6 (>= 7)
- GNU Standard C++ Library v3
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- sug: openshadinglanguage-doc
- Small but rich language for programmable shading - document