[ 原始碼: nvidia-texture-tools ]
套件: libnvtt2 (2.0.8-1+dfsg-8.2build2)
libnvtt2 的相關超連結
Trisquel 的資源:
下載原始碼套件 nvidia-texture-tools:
- [nvidia-texture-tools_2.0.8-1+dfsg-8.2build2.dsc]
- [nvidia-texture-tools_2.0.8-1+dfsg.orig.tar.gz]
- [nvidia-texture-tools_2.0.8-1+dfsg-8.2build2.debian.tar.xz]
維護者:
Original Maintainer:
- Lennart Weller
外部的資源:
- 主頁 [github.com]
相似套件:
NVIDIA Texture Tools
NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.
其他與 libnvtt2 有關的套件
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- dep: libc6 (>= 2.27)
- GNU C Library: Shared libraries
同時作為一個虛擬套件由這些套件提供: libc6-udeb
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- dep: libgcc-s1 (>= 3.0) [amd64]
- GCC support library
- dep: libgcc-s1 (>= 3.5) [armhf]
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- dep: libilmbase24 (>= 2.3.0)
- several utility libraries from ILM used by OpenEXR
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- dep: libjpeg8 (>= 8c)
- Independent JPEG Group's JPEG runtime library (dependency package)
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- dep: libopenexr24 (>= 2.3.0)
- runtime files for the OpenEXR image library
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- dep: libpng16-16 (>= 1.6.2-1)
- PNG library - runtime (version 1.6)
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- dep: libstdc++6 (>= 5)
- GNU Standard C++ Library v3
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- dep: libtiff5 (>= 4.0.3)
- Tag Image File Format (TIFF) library