Пакет: libcglm-dev (0.8.4-3)
Връзки за libcglm-dev
Ресурси за Trisquel:
Изтегляне на пакет-източник cglm.
Отговорник:
Original Maintainers:
- Leon Marz
- Jordan Justen
Външни препратки:
- Начална страница [github.com]
Подобни пакети:
Development files for the cglm library
cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls
Features:
* array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ...
This package contains the development header files
Други пакети, свързани с libcglm-dev
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- dep: libcglm0 (= 0.8.4-3)
- Optimized OpenGL Mathematics library for C
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- sug: libcglm-doc (= 0.8.4-3)
- Documentation for the cglm library
Изтегляне на libcglm-dev
Архитектура | Големина на пакета | Големина след инсталиране | Файлове |
---|---|---|---|
armhf | 65,0 кБ | 729 кБ | [списък на файловете] |