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Paketti: libbox2d2.3.0 (2.3.1+ds-4)

2D physics engine

2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.

Muut pakettiin libbox2d2.3.0 liittyvät paketit

  • depends
  • recommends
  • suggests
  • dep: libc6 (>= 2.14) [amd64]
    GNU C Library: Shared libraries
    myös näennäispaketti, jonka toteuttaa libc6-udeb
    dep: libc6 (>= 2.4) [i386]
  • dep: libgcc1 (>= 1:3.0)
    GCC support library
  • dep: libstdc++6 (>= 5)
    GNU Standard C++ Library v3

Imuroi libbox2d2.3.0

Imurointi kaikille saataville arkkitehtuureille
Arkkitehtuuri Paketin koko Koko asennettuna Tiedostot
amd64 90.7 kt262 kt [tiedostoluettelo]
i386 85.9 kt241 kt [tiedostoluettelo]