Paketti: wadc (2.2-1)
Links for wadc
Trisquel-palvelut:
Imuroi lähdekoodipaketti wadc:
Ylläpitäjä:
Original Maintainer:
- Jonathan Dowland
External Resources:
- Kotisivu [jmtd.net]
Samankaltaisia paketteja:
programming environment for creating Doom maps
WadC (Wad Compiler) is an Integrated Development Environment and functional programming language for developing Doom-engine maps. It can be used to generate complex levels which can be saved in Doom's WAD format.
The IDE includes a text-editor component; a debug output pane and a 2D drawing pane which previews the current script's output. Also included is an experimental command line interface, wadccli.
An external nodes builder (such as glbsp) is required before the resulting WAD file can be played by a doom-engine.
Muut pakettiin wadc liittyvät paketit
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- dep: jarwrapper
- Run executable Java .jar files
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- dep: openjdk-8-jre
- OpenJDK Java runtime, using Hotspot JIT
- tai java8-runtime
- näennäispaketti, jonka toteuttaa default-jre, openjdk-11-jre, openjdk-8-jre
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- rec: glbsp
- nodes builder for Doom-style games; has support for OpenGL
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- rec: prboom-plus
- enhanced clone of the classic first-person shooter Doom
- tai boom-engine
- näennäispaketti, jonka toteuttaa doomsday, prboom-plus
- tai doom-engine
- näennäispaketti, jonka toteuttaa chocolate-doom, doomsday, prboom-plus
Imuroi wadc
Arkkitehtuuri | Paketin koko | Koko asennettuna | Tiedostot |
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all | 456.3 kt | 965 kt | [tiedostoluettelo] |