Paketti: wadc (3.0-1)
Links for wadc
Trisquel-palvelut:
Imuroi lähdekoodipaketti wadc:
Ylläpitäjä:
Original Maintainer:
- Jonathan Dowland
External Resources:
- Kotisivu [jmtd.net]
Samankaltaisia paketteja:
programming environment for creating Doom maps
WadC (Wad Compiler) is an Integrated Development Environment and functional programming language for developing Doom-engine maps. It can be used to generate complex levels which can be saved in Doom's WAD format.
The IDE includes a text-editor component; a debug output pane and a 2D drawing pane which previews the current script's output. Also included is an experimental command line interface, wadccli.
An external nodes builder (such as glbsp) is required before the resulting WAD file can be played by a doom-engine.
Muut pakettiin wadc liittyvät paketit
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- dep: default-jre (>= 2:1.8)
- Standard Java or Java compatible Runtime
- tai java8-runtime
- näennäispaketti, jonka toteuttaa default-jre, openjdk-11-jre, openjdk-8-jre
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- dep: jarwrapper
- Run executable Java .jar files
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- rec: prboom-plus
- enhanced clone of the classic first-person shooter Doom
- tai boom-engine
- näennäispaketti, jonka toteuttaa doomsday, prboom-plus
- tai doom-engine
- näennäispaketti, jonka toteuttaa chocolate-doom, crispy-doom, doomsday, prboom-plus
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- rec: zdbsp
- node builder library for OpenGL-based Doom-style games
- tai doom-node-builder
- näennäispaketti, jonka toteuttaa glbsp, zdbsp
Imuroi wadc
Arkkitehtuuri | Paketin koko | Koko asennettuna | Tiedostot |
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all | 454.6 kt | 966 kt | [tiedostoluettelo] |